Microsoft DirectX 9.0

Initializing a Lobby Client

Lobby clients are launched either by a lobby server or directly, by a user. When a lobby client is launched, it must be initialized before it can launch an application. Initialization involves the following tasks.

The first two steps create the lobby client object, and set up a communication link between that object and your lobby client. The final step determines what lobbyable applications are available on the user's system. You need this information in order to launch the selected application.

The following code sample illustrates how to enumerate local applications. It is a simplified version of the EnumRegisteredApplications function in the LobbyClient sample found in the software development kit (SDK). Code related to error handling and to the dialog box has been deleted for clarity. See the LobbyClient sample in the SDK for the complete code.

HRESULT EnumRegisteredApplications()
    HRESULT hr;
    DWORD   dwSize     = 0;
    DWORD   dwPrograms = 0;
    DWORD   iProgram;
    BYTE*   pData   = NULL;

// g_pLobbyClient is a pointer to an IDirectPlay8LobbyClient interface
// Start with a NULL data buffer. The required buffer size is
// returned through dwSize.
  hr = g_pLobbyClient->EnumLocalPrograms( NULL, pData, &dwSize, &dwPrograms, 0 );
 if( dwSize == 0 )
// No registered applications.
// Set the data buffer to the appropriate size
  pData = new BYTE[dwSize];
  hr = g_pLobbyClient->EnumLocalPrograms( NULL, pData, &dwSize, &dwPrograms, 0 )

// Cast the returned data to the appropriate structure type

// Enumerate the names of the registered applications
  for( iProgram=0; iProgram<dwPrograms; iProgram++ )
    TCHAR strAppName[MAX_PATH];
    DXUtil_ConvertWideStringToGeneric( strAppName, pAppInfo->pwszApplicationName, MAX_PATH );
  return S_OK;

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