Microsoft DirectX 9.0

Managing a Peer-to-Peer Session

The session host is responsible for managing the session, including:

When players attempt to join a session, the host will receive a DPN_MSGID_INDICATE_CONNECT message. To accept the player into the session return S_OK. Returning any other value rejects the request. In either case, the player will receive a DPN_MSGID_CONNECT_COMPLETE message that contains your response.

The host can remove a player from the session by calling IDirectPlay8Peer::DestroyPeer. Other members of the session cannot call this method successfully. If you want to allow players to request that another player be removed from the session, you must send the request to the host with normal Microsoft?DirectPlay?messaging, and have the host handle the request.

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