Microsoft DirectX 9.0


VoicePosition is similar in form to VoiceConnect. VoicePosition shows how use 3-D positioning with Microsoft?DirectPlay?Voice. It uses a simple 2-D grid to represent a playing field. Players can move around the playing field to hear the effects of 3-D spatial positioning.


Source: (SDK root)\Samples\C++\DirectPlay\VoicePosition

Executable: (SDK root)\Samples\C++\DirectPlay\Bin

User's Guide

Refer to the User's Guide section of the VoiceConnect sample for basic information about starting up the voice samples.

With VoicePosition, you can click anywhere on the 2-D grid to move your local player on the playing field. The player always faces up, so players to the left of your player will sound off from the left speaker.

Note  If you choose the Internetwork Packet Exchange (IPX) service provider and want to have DirectPlay perform a search for the address, select the use DPNSVR check box.

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