?/TD> |
Microsoft DirectX 9.0 |
Microsoft?DirectPlay?generates the DPN_MSGID_NAT_RESOLVER_QUERY message when a player using the Network Address Translation (NAT) Resolver calls Host, EnumHosts, or Connect.
The DPNMSG_NAT_RESOLVER_QUERY structure contains information for the DPN_MSGID_NAT_RESOLVER_QUERY system message.
Syntax
typedef struct _DPNMSG_NAT_RESOLVER_QUERY { DWORD dwSize; IDirectPlay8Address pAddressSender; IDirectPlay8Address pAddressDevice; WCHAR pwszUserString; } DPNMSG_NAT_RESOLVER_QUERY, *PDPNMSG_NAT_RESOLVER_QUERY;
Members
- dwSize
- Size of this structure.
- pAddressSender
- Address of the client that sent the query.
- pAddressDevice
- Address of the device that received the query.
- pwszUserString
- User specified string or NULL if no string was specified.
Remarks
Return from the message callback function with DPN_OK
A player will be using the NAT Resolver if they have called IDirectPlay8Address::AddComponent with the pwszName parameter set to DPNA_KEY_NAT_RESOLVER on the device address.
Message Information
Header dplay8.h Minimum operating systems Windows 98, Pocket PC 2002