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Microsoft DirectX 9.0

DPN_MSGID_CREATE_PLAYER Message


Microsoft?DirectPlay?generates the DPN_MSGID_CREATE_PLAYER message when a player is added to a peer-to-peer or client/server session.

The DPNMSG_CREATE_PLAYER structure contains information for the DPN_MSGID_CREATE_PLAYER system message.

Syntax

typedef struct _DPNMSG_CREATE_PLAYER {
    DWORD dwSize;
    DPNID dpnidPlayer;
    PVOID pvPlayerContext;
}  DPNMSG_CREATE_PLAYER, *PDPNMSG_CREATE_PLAYER;

Members

dwSize
Size of this structure.
dpnidPlayer
DPNID of the player that was added to the session.
pvPlayerContext
Player context value.

Remarks

Return from the message callback function with DPN_OK.

The only method of setting the player context value is through this message. You can either set the player context value directly, through this message, or indirectly through DPN_MSGID_INDICATE_CONNECT. Once a player context value has been set, it cannot be changed.

Message Information

Headerdplay8.h
Minimum operating systems Windows 98, Pocket PC 2002


© 2002 Microsoft Corporation. All rights reserved.