|Microsoft DirectX 9.0|
Used by the application to monitor the size of the send queue. Microsoft?DirectPlay?does not send messages faster than the receiving computer can process them. As a result, if the sending computer is sending faster than the receiver can receive, messages accumulate in the sender's queue. If the application registers that the send queue is growing too large, it should slow the rate that messages are sent.
const DPNID dpnid, DWORD *const pdwNumMsgs, DWORD *const pdwNumBytes, const DWORD dwFlags );
- [in] Variable of type DPNID that specifies the identifier of the player to get the send-queue information for.
- [out] Pointer to a variable of type DWORD that contains the number of messages currently queued. This value is optional, and may be set to NULL.
- [out] Pointer to a variable of type DWORD that specifies the total number of bytes of data of the messages currently queued. This value is optional, and may be set to NULL.
- [in] You may specify the DPNGETSENDQUEUEINFO_PRIORITY_NORMAL, DPNGETSENDQUEUEINFO_PRIORITY_HIGH, or DPNGETSENDQUEUEINFO_PRIORITY_LOW flag to inquire about specific messages of that priority.
Returns S_OK if successful, or the following error value.
DPNERR_INVALIDPARAM One or more of the parameters passed to the method are invalid.
You cannot set both pdwNumMsgs and pdwNumBytes to NULL. At least one of them must be set to a valid pointer.