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Microsoft DirectX 9.0

IDirectPlay8Server::CreateGroup Method


Creates a group in the current session. When this method is called, the server's message handler receives a DPN_MSGID_CREATE_GROUP message.

Syntax

HRESULT CreateGroup(      

    const DPN_GROUP_INFO const *const pdpnGroupInfo,     VOID *const pvGroupContext,     VOID *const pvAsyncContext,     DPNHANDLE *const phAsyncHandle,     const DWORD dwFlags );

Parameters

pdpnGroupInfo
[in] Pointer to a DPN_GROUP_INFO structure that contains the group description.
pvGroupContext
[in] Pointer to the context value for the group. This value is preset when the local application's message handler processes the DPN_MSGID_CREATE_GROUP message. This parameter is optional and may be set to NULL.
pvAsyncContext
[in] Pointer to the user-supplied context, which is returned in the pvUserContext member of the DPN_MSGID_ASYNC_OP_COMPLETE system message.
phAsyncHandle
[out] A DPNHANDLE. A value will be returned. However, Microsoft?DirectPlay?does not permit cancellation of this operation, so the value cannot be used.
dwFlags
[in] Flag that controls how this method is processed. The following flag can be set for this method.
DPNCREATEGROUP_SYNC
Causes this method to process synchronously.

Return Value

Returns S_OK if this method is processed synchronously and is successful. By default, this method is run asynchronously and generally returns DPNSUCCESS_PENDING or the following error value.

DPNERR_INVALIDFLAGSThe flags passed to this method are invalid.


Remarks

DirectPlay does not maintain hierarchical groups because these can easily be implemented with flat groups and expeditious use of the group data.

Note  Multicasting is not supported for this release.



© 2002 Microsoft Corporation. All rights reserved.