?/TD> |
Microsoft DirectX 9.0 |
Retrieves a list of all the player and/or group identifiers for the session.
Syntax
HRESULT EnumPlayersAndGroups(
DPNID *const prgdpnid, DWORD *const pcdpnid, const DWORD dwFlags );
Parameters
- prgdpnid
- [out] Pointer to an array that will be filled with the session's group and/or player identifiers.
- pcdpnid
- [in] Pointer to a variable of type DWORD that specifies the number of identifiers that can be contained in the buffer pointed to by prgdpnid. If the buffer is too small, this method returns DPNERR_BUFFERTOOSMALL and this parameter contains the number of entries that are required.
- dwFlags
- [in] Flag that describes enumeration behavior. You can set one or both of the following flags.
- DPNENUM_PLAYERS
- Return a list of player identifiers.
- DPNENUM_GROUPS
- Return a list of group identifiers.
Return Value
Returns S_OK if successful, or one of the following error values.
DPNERR_BUFFERTOOSMALL The supplied buffer is not large enough to contain the requested data. DPNERR_INVALIDFLAGS The flags passed to this method are invalid.
Remarks
Because group and player information changes frequently, the required buffer size returned may change between subsequent calls. Check and reallocate the buffer until the method succeeds.