?/TD> |
Microsoft DirectX 9.0 |
Applications use the methods of the IDirectPlay8Client interface to create and manage client applications for client/server sessions.
IDirectPlay8Client Members
CancelAsyncOperation Cancels asynchronous requests.
Close Closes the open connection to a session and uninitializes the IDirectPlay8Client object. This method must be called on any object that is successfully initialized with a call to the IDirectPlay8Client::Initialize method.
Connect Establishes the connection to the server.
EnumHosts Enumerates applications that host Microsoft?DirectPlay?games.
EnumServiceProviders Enumerates the registered service providers available to the application.
GetApplicationDesc Retrieves the full application description for the connected application.
GetCaps Retrieves the DPN_CAPS or DPN_CAPS_EX structure for the current interface.
GetConnectionInfo Retrieves statistical information about the connection between the local client and the server.
GetSendQueueInfo Used by the application to monitor the size of the send queue. DirectPlay does not send messages faster than the receiving computer can process them. As a result, if the sending computer is sending faster than the receiver can receive, messages accumulate in the sender's queue. If the application registers that the send queue is growing too large, it should decrease the rate that messages are sent.
GetServerAddress Retrieves the address of the server for the session.
GetServerInfo Retrieves the data set for the server set by the call to the IDirectPlay8Server::SetServerInfo method.
GetSPCaps Retrieves the DPN_SP_CAPS structure for the specified service provider.
Initialize Registers an entry point in the client's code that receives the messages from the IDirectPlay8Client interface and from the server. This method must be called before calling any other methods of this interface.
RegisterLobby Allows launched applications to automatically propagate game status to the lobby.
ReturnBuffer Retrieves message buffers provided to the application through the pReceiveData member of the DPN_MSGID_RECEIVE system message. If the user's message handler returns DPNSUCCESS_PENDING to the RECEIVE callback, DirectPlay assumes ownership of the buffer has been transferred to the application, and neither frees nor modifies it until ownership is returned to DirectPlay through this call.
Send Transmits data to the server. The message can be sent synchronously or asynchronously.
SetCaps Sets the DPN_CAPS or DPN_CAPS_EX structure for the current interface.
SetClientInfo Sets the static settings of a client with an application. Call this method before connecting to relay basic player information to the application. When the client successfully connects with the application, the server can retrieve information obtained through this method by calling the IDirectPlay8Server::GetClientInfo method.
SetSPCaps Sets the DPN_SP_CAPS structure for the specified service provider.
Interface Information
Inherits from IUnknown Minimum operating systems Windows 98, Pocket PC 2002