Further Information
For the latest about Microsoft?DirectX? see the DirectX Web site. This site contains DirectX downloads, the latest DirectX documentation, the "Driving DirectX" column, links to the DirectX newsgroups and more.
You can find more information about the graphics and multimedia concepts and terms discussed throughout the DirectX documentation, as well as information about Microsoft Windows?programming in general, in the following sources.
- Bargen, Bradley, and Peter Donnelly. Inside DirectX. Microsoft Press? 1998.
- Begault, Durand R. 3-D Sound for Virtual Reality and Multimedia. Academic Press, 1994.
- Blinn, James. Jim Blinn's Corner: A Trip Down the Graphics Pipeline. Morgan Kaufmann, 1996.
- Dodge, Charles, and Thomas A. Jerse. Computer Music: Synthesis, Composition, and Performance. Second ed. Schirmer Books, 1997.
- Engel, Wolfgang F. Direct3D ShaderX: Vertex and Pixel Tips and Tricks. Wordware Publishing, 2002.
- Engel, Wolfgang F., et al., Beginning Direct3D Game Programming, Premier Press, 2001.
- Foley, James D. Computer Graphics: Principles and Practice. Second ed. Addison-Wesley, 1991.
- Hearn, Donald, and M. Pauline Baker. Computer Graphics. Prentice-Hall, 1986.
- Kientzle, Tim. A Programmer's Guide to Sound. Addison-Wesley Developers Press, 1998.
- Kovach, Peter J. Inside Direct3D. Microsoft Press, 2000.
- Petzold, Charles. Programming Windows 98. Fifth ed. Microsoft Press, 1998.
- Thompson, Nigel. 3D Graphics Programming for Windows 95. Microsoft Press, 1996.
- Walsh, Peter. The Zen of Direct3D Game Programming. Premier Press, 2002.
- Watt, Alan H., and Mark Watt. Advanced Animation and Rendering Techniques: Theory and Practice. Addison-Wesley, 1992.
Additional sources for the concepts and terms associated with Component Object Model (COM) can be found in the following sources:
- Brockschmidt, Kraig. Inside OLE 2. Second ed. Microsoft Press, 1995.
- Rogerson, Dale E. Inside COM. Microsoft Press, 1997.