|Microsoft DirectX 9.0|
Periodic effects are waveform effects. Microsoft?DirectInput?defines the following waveforms.
An envelope can be applied to periodic effects. See the example in Basic Concepts of Force Feedback.
The phase of a periodic effect is the point along the waveform where the effect begins. Phase is measured in hundredths of a degree, from 0 to 35,999. The following table indicates where selected phase values (in degrees) lie along the various waveforms. Max is the top (+) or bottom (? of the wave, and Mid is the midpoint, where no force is applied in either direction.
|SawtoothUp||—Max||—Max/2||Mid||+Max/2 (reaches +Max just before the cycle repeats)|
|SawtoothDown||+Max||+Max/2||Mid||—Max/2 (reaches —Max just before the cycle repeats)|
A driver may round off a phase value to the nearest supported value. For example, for a sine effect some drivers support only values of 0 and 9,000 (to create a cosine); for other effects, only values of 0 and 18,000 are supported.
To create a periodic force, pass one of the following values in the rguid parameter of the IDirectInputDevice8::CreateEffect method:
You can also pass any other globally unique identifier (GUID) obtained by the IDirectInputDevice8::EnumEffects method, provided the low byte of the dwEffType member of the DIEFFECTINFO structure (DIEFT_GETTYPE(dwEffType)) is equal to DIEFT_PERIODIC. In this way, you can use hardware-specific forces designed by the manufacturer. For example, a hardware device might support a periodic effect that rotates the stick in a small circle.
The type-specific structure for periodic effects is DIPERIODIC.
Do not confuse the period of a periodic effect (DIPERIODIC.dwPeriod) with the sample period (DIEFFECT.dwSamplePeriod). The period is the time that it takes to go through a complete wave cycle. The sample period, as for all effects, is the minimum time between actual adjustments of magnitude.