|Microsoft DirectX 9.0|
The ReadFFE sample program enumerates and plays all of the Microsoft?DirectInput?force-feedback effects stored in a DirectInput effects file created by the Force Editor.
Source: (SDK root )\Samples\C++\DirectInput\ReadFFE
Executable: (SDK root )\Samples\C++\DirectInput\ReadFFE.exe
Media: (SDK root )\Samples\Multimedia\Media\*.ffe
Click Read File and open an existing Force Feedback Effects (FFE) file. If it was successfully read, click Play Effects to play the effects on the force-feedback device. FFE files can be authored using the Force Feedback Editor utility packaged with the Microsoft DirectX® software development kit (SDK).
For each file effect enumerated, the EnumAndCreateEffectsCallback function initializes an IDirectInputEffect pointer and adds it to a linked list. The OnPlayEffects function traverses this list and plays all effects.