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Microsoft DirectX 9.0

DIFILEEFFECT Structure


Describes data for a force-feedback effect stored in a file. It is used in conjunction with the IDirectInputDevice8::EnumEffectsInFile and IDirectInputDevice8::WriteEffectToFile methods.

Syntax

typedef struct DIFILEEFFECT {
    DWORD dwSize;
    GUID GuidEffect;
    LPCDIEFFECT lpDiEffect;
    CHAR szFriendlyName[MAX_PATH];
} DIFILEEFFECT, *LPDIFILEEFFECT;

Members

dwSize
Size, in bytes, of the structure. This member must be initialized before the structure is used.
GuidEffect
Unique identifier of the effect type. This can be one of the standard globally unique identifiers (GUIDs) defined in Dinput.h, such as GUID_ConstantForce, or one created by the designer.
lpDiEffect
Pointer to a DIEFFECT structure containing information about the effect.
szFriendlyName
Name of the effect.

Structure Information

Headerdinput.h
Minimum operating systems Windows 98


© 2002 Microsoft Corporation. All rights reserved.