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Microsoft DirectX 9.0 |
Describes data for a force-feedback effect stored in a file. It is used in conjunction with the IDirectInputDevice8::EnumEffectsInFile and IDirectInputDevice8::WriteEffectToFile methods.
Syntax
typedef struct DIFILEEFFECT { DWORD dwSize; GUID GuidEffect; LPCDIEFFECT lpDiEffect; CHAR szFriendlyName[MAX_PATH]; } DIFILEEFFECT, *LPDIFILEEFFECT;
Members
- dwSize
- Size, in bytes, of the structure. This member must be initialized before the structure is used.
- GuidEffect
- Unique identifier of the effect type. This can be one of the standard globally unique identifiers (GUIDs) defined in Dinput.h, such as GUID_ConstantForce, or one created by the designer.
- lpDiEffect
- Pointer to a DIEFFECT structure containing information about the effect.
- szFriendlyName
- Name of the effect.
Structure Information
Header dinput.h Minimum operating systems Windows 98