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Microsoft DirectX 9.0 |
Describes a set of colors used to draw the device configuration user interface. It is part of the DICONFIGUREDEVICESPARAMS structure.
Syntax
typedef struct _DICOLORSET { DWORD dwSize D3DCOLOR cTextFore; D3DCOLOR cTextHighlight; D3DCOLOR cCalloutLine; D3DCOLOR cCalloutHighlight; D3DCOLOR cBorder; D3DCOLOR cControlFill; D3DCOLOR cHighlightFill; D3DCOLOR cAreaFill; } DICOLORSET, *LPDICOLORSET; typedef const DICOLORSET *LPCDICOLORSET;
Members
- dwSize
- Size of this structure, in bytes.
- cTextFore
- Foreground text color.
- cTextHighlight
- Foreground color for highlighted text.
- cCalloutLine
- Color used to display callout lines.
- cCalloutHighlight
- Color used to display callout lines.
- cBorder
- Border color, used to display lines around controls such as tabs and buttons.
- cControlFill
- Fill color for controls such as tabs and buttons.
- cHighlightFill
- Fill color for highlighted controls.
- cAreaFill
- Fill color for areas outside controls such as tabs and buttons.
Remarks
Text background color is always transparent.
Structure Information
Header dinput.h Minimum operating systems Windows 98
See Also
D3DCOLOR