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Microsoft DirectX 9.0 |
The following constants are used in the dwSemantic member of the DIACTION structure to map an action to any matching control on the device.
Syntax
typedef enum { DIAXIS_ANY_1, DIAXIS_ANY_2, DIAXIS_ANY_3, DIAXIS_ANY_3, DIAXIS_ANY_A_1, DIAXIS_ANY_A_1, DIAXIS_ANY_B_1, DIAXIS_ANY_B_2, DIAXIS_ANY_C_1, DIAXIS_ANY_C_2, DIAXIS_ANY_R_1, DIAXIS_ANY_R_2, DIAXIS_ANY_S_1, DIAXIS_ANY_S_2, DIAXIS_ANY_U_1, DIAXIS_ANY_U_2, DIAXIS_ANY_V_1, DIAXIS_ANY_V_2, DIAXIS_ANY_X_1, DIAXIS_ANY_X_2, DIAXIS_ANY_Y_1, DIAXIS_ANY_Y_2, DIAXIS_ANY_Z_1, DIAXIS_ANY_Z_2, DIBUTTON_ANY, DIPOV_ANY_1, DIPOV_ANY_2, DIPOV_ANY_3, DIPOV_ANY_4 } Any-Control;
Constants
- DIAXIS_ANY_1
Any axis
- DIAXIS_ANY_2
Any axis
- DIAXIS_ANY_3
Any axis
- DIAXIS_ANY_3
Any axis
- DIAXIS_ANY_A_1
Any accelerator
- DIAXIS_ANY_A_1
Any accelerator
- DIAXIS_ANY_B_1
Any brake
- DIAXIS_ANY_B_2
Any brake
- DIAXIS_ANY_C_1
Any clutch
- DIAXIS_ANY_C_2
Any clutch
- DIAXIS_ANY_R_1
Any r-axis
- DIAXIS_ANY_R_2
Any r-axis
- DIAXIS_ANY_S_1
Any s-axis
- DIAXIS_ANY_S_2
Any s-axis
- DIAXIS_ANY_U_1
Any u-axis
- DIAXIS_ANY_U_2
Any u-axis
- DIAXIS_ANY_V_1
Any v-axis
- DIAXIS_ANY_V_2
Any v-axis
- DIAXIS_ANY_X_1
Any x-axis
- DIAXIS_ANY_X_2
Any x-axis
- DIAXIS_ANY_Y_1
Any y-axis
- DIAXIS_ANY_Y_2
Any y-axis
- DIAXIS_ANY_Z_1
Any z-axis
- DIAXIS_ANY_Z_2
Any z-axis
- DIBUTTON_ANY
Any button. This is a constant macro that takes a button number as its argument. For example, DIBUTTON_ANY(3).
- DIPOV_ANY_1
Any point-of-view controller
- DIPOV_ANY_2
Any point-of-view controller
- DIPOV_ANY_3
Any point-of-view controller
- DIPOV_ANY_4
Any point-of-view controller
Remarks
These constants can be used to map an application action to a virtual control that is not defined in a genre. Such actions are mapped after genre-specific actions. If the mapper has already mapped all matching controls to genre-specific actions, the any-control action is left unmapped.
Any-control actions are treated with equal priority. If a device has one x-axis and the action array specifies DIAXIS_ANY_1 and DIAXIS_ANY_X_1, the action mapped to the x-axis is the one that appears first in the action array.
DIBUTTON_ANY(x) can accept any value from 0 through 255. Do not use an index more than once. For instance, the following set of DIACTION structures would be invalid.
{eB_MUTE, DIBUTTON_ANY(0), 0, "Toggle Sound",}, {eB_VOLUP, DIBUTTON_ANY(0), 0, "Volume Up", }, {eB_VOLDOWN, DIBUTTON_ANY(0), 0, "Volume Down", },The correct method uses different indexes, as shown below.
{eB_MUTE, DIBUTTON_ANY(0), 0, "Toggle Sound",} {eB_VOLUP, DIBUTTON_ANY(1), 0, "Volume Up", } {eB_VOLDOWN, DIBUTTON_ANY(2), 0, "Volume Down", }
Enumerated Type Information
Minimum operating systems Windows 98, Windows NT 2000, Windows XP