Microsoft DirectX 9.0 |
The WaitDispatchingMessages function waits for an object to be signaled, while dispatching window messages.
Syntax
DWORD WINAPI WaitDispatchingMessages(
HANDLE hObject,
DWORD dwWait,
HWND hwnd = NULL,
UINT uMsg = 0
HANDLE hEvent = NULL
);
Parameters
hObject
Handle of the object to wait for.
dwWait
Time-out interval, in milliseconds.
hwnd
Optional handle to a window.
uMsg
Optional window message, specifying a message to dispatch.
hEvent
Optional handle to an event to wait for.
Return Value
Returns the value from the WaitForMultipleObjects function.
Remarks
If an object owns a window, it should dispatch window messages while waiting. This function enables the object to wait for an event, semaphore, or other mutual exclusion object while dispatching messages.
See Also