|Microsoft DirectX 9.0|
When the Filter Graph Manager stops the graph, it waits for all streaming threads to shut down. This has the following implications for filters:
The Filter Graph Manager uses a critical section to synchronize its own operations. If a streaming thread tries to hold this critical section, it can cause a deadlock. For example: Suppose that another thread stops the graph. That thread takes the filter graph lock and waits for your filter to stop delivering data. If your filter is waiting for the lock, it will never stop, causing a deadlock.
If the filter holds a reference count on the Filter Graph Manager (through AddRef or QueryInterface), it might become the last object to hold a reference count. When the filter calls Release, the Filter Graph Manager destroys itself. Inside its cleanup routine, the Filter Graph Manager attempts to stop the graph, causing it to wait for the streaming thread to exit. However, it is waiting inside the streaming thread, so the streaming thread cannot exit. The result is a deadlock.