Microsoft DirectX 9.0

STREAM_TYPE

Defines the direction of data flow for the stream.

Syntax

typedef enum {
  STREAMTYPE_READ         = 0,
  STREAMTYPE_WRITE        = 1,
  STREAMTYPE_TRANSFORM    = 2
} STREAM_TYPE;

Elements

STREAMTYPE_READ

Application can read the stream.

STREAMTYPE_WRITE

Application can write to the stream.

STREAMTYPE_TRANSFORM

Application reads and writes to the stream.

Remarks

Transform streams are read/write where the sample is updated in place.

See Also