Microsoft DirectX 9.0 |
The final step is to draw the bitmap onto the client area of the application window, using the Windows SetDIBitsToDevice function. This example simply paints the bitmap in the upper-left corner of the client area, without regard to the window size:
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
if (pbmi)
{
int result = SetDIBitsToDevice(hdc, 0, 0,
pbmi->biWidth,
pbmi->biHeight,
0, 0, 0,
pbmi->biHeight,
pBuffer,
reinterpret_cast<BITMAPINFO*>(pbmi),
DIB_RGB_COLORS);
}
EndPaint(hwnd, &ps);
}
break;