Microsoft DirectX 9.0

SMPTE Wipe Transition

The SMPTE Wipe transition produces any of the standard wipes defined by the Society of Motion Picture and Television Engineers (SMPTE) in SMPTE document 258M-1993, with the exception of the quad split.

Wipe transition in progress

Class ID (CLSID): {DE75D012-7A65-11D2-8CEA-00A0C9441E20}

CLSID Variable Name: CLSID_DxtJpeg

Friendly Name: "DxtJpeg"

Properties

Property Type Default Description
BorderColor long 0x000000 Color of the border around the edges of the wipe pattern. The value of this attribute is a hexadecimal number with the format 0xRRGGBB, where RR is the red value, GG is the green value, and BB is the blue value. (Thus, pure red, green, and blue are 0xFF000, 0x00FF00, and 0x0000FF, respectively.)
BorderSoftness long 0 Width of the blurry region around the edges of the wipe pattern. Specify zero for no blurry region.
BorderWidth long 0 Width of the solid border along the edges of the wipe pattern. Specify zero for no border.
MaskName BSTR NULL If not NULL, specifies the name of a JPEG file to use as the wipe mask instead of a standard, built-in wipe. The file must contain a monochrome, 8-bits-per-pixel gradient. The gradient is used as a mask to define the wipe's progression.
MaskNum long 1 Standard SMPTE wipe code specifying the style of wipe to use. For a list of wipe codes and their associated schematics, see SMPTE document 258M-1993.
OffsetX long 0 Horizontal offset of the wipe origin from the center of the image. Valid only for values of MaskNum from 101 to 131.
OffsetY long 0 Verical offset of the wipe origin from the center of the image. Valid only for values of MaskNum from 101 to 131.
ReplicateX long 0 Number of times to replicate the wipe pattern horizontally. Valid only for values of MaskNum from 101 to 131.
ReplicateY long 0 Number of times to replicate the wipe pattern vertically. Valid only for values of MaskNum from 101 to 131.
ScaleX double 1.0 Amount by which to stretch the wipe horizontally, as a percentage of the original wipe definition. Valid only for values of MaskNum from 101 to 131.
ScaleY double 1.0 Amount by which to stretch the wipe vertically, as a percentage of the original wipe definition. Valid only for values of MaskNum from 101 to 131.

Remarks

This transition supports the following standard SMPTE wipes:

Number Description Number Description
1 Horizontal 211 Radial, left-right, top
2 Vertical 212 Radial, up-down, right
3 Upper left 213 Radial, left-right, top-bottom
4 Upper right 214 Radial, up-down, left-right
5 Lower right 221 Radial, top
6 Lower left 222 Radial, right
7 Four corners 223 Radial, bottom
8 Four squares 224 Radial, left
21 Barn doors, vertical 225 Radial, top clockwise, bottom clockwise
22 Barn doors, horizontal 226 Radial, left clockwise, right clockwise
23 Top center 227 Radial, top clockwise, bottom anticlockwise
24 Right center 228 Radial, left clockwise, right anticlockwise
25 Bottom center 231 Radial, top split
26 Left center 232 Radial, right split
41 Diagonal, NW to SE 233 Radial, bottom split
42 Diagonal, NE to SW 234 Radial, left split
43 Triangles, top/bottom 235 Radial, top-bottom split
44 Triangles, left/right 236 Radial, left-right split
45 Diagonal stripe, SW to NE 241 Radial, top-left corner
46 Diagonal stripe, NW to SE 242 Radial, bottom-left corner
47 Cross 243 Radial, bottom-right corner
48 Diamond Box 244 Radial, top-right corner
61 Wedge, top 245 Radial, top-left, bottom-right
62 Wedge, right 246 Radial, bottom-left, top-right
63 Wedge, bottom 251 Center radial, top
64 Wedge, left 252 Center radial, left
65 V 253 Center radial, bottom
66 V, right 254 Center radial, right
67 V, inverted 261 Box radial, right
68 V, left 262 Box radial, top
71 Sawtooth, left 263 Center radial, top, bottom
72 Sawtooth, top 264 Center radial, left, right
73 Sawtooth, vertical 301 Matrix, horizontal
74 Sawtooth, horizontal 302 Matrix, vertical
101 Box 303 Matrix, diagonal, top-left
102 Diamond 304 Matrix, diagonal, top-right
103 Triangle, up 305 Matrix, diagonal, bottom-right
104 Triangle, right 306 Matrix, diagonal, bottom-left
105 Triangle, bottom 310 Matrix, clockwise top-left
106 Triangle, left 311 Matrix, clockwise top-right
107 Arrow head, up 312 Matrix, clockwise bottom-right
108 Arrow head, right 313 Matrix, clockwise bottom-left
109 Arrow head, down 314 Matrix, anticlockwise top-left
110 Arrow head, left 315 Matrix, anticlockwise top-right
111 Pentagon, up 316 Matrix, anticlockwise bottom-right
112 Pentagon, down 317 Matrix, anticlockwise bottom-left
113 Hexagon 320 Matrix, vertical top-left, top-right
114 Hexagon, rotated 321 Matrix, vertical bottom-left, bottom-right
119 Circle 322 Matrix, vertical top-left, bottom-right
120 Oval, horizontal 323 Matrix, vertical bottom-left, top-right
121 Oval, vertical 324 Matrix, horizontal top-left, bottom-left
122 Eye, horizontal 325 Matrix, horizontal top-right, bottom-right
123 Eye, vertical 326 Matrix, horizontal top-left, bottom-right
124 Rounded rectangle, horizontal 327 Matrix, horizontal top-right, bottom-left
125 Rounded rectangle, vertical 328 Matrix, diagonal bottom-left, top-right
127 4-point star 329 Matrix, diagonal top-left, bottom-right
128 4-point star 340 Matrix, top double spiral
129 6-point star 341 Matrix, bottom double spiral
130 Heart 342 Matrix, left double spiral
131 Keyhole 343 Matrix, right double spiral
201 Radial, 12 o'clock 344 Matrix, quad spiral, top-bottom
202 Radial, 3 o'clock 345 Matrix, quad spiral, left-right
203 Radial, 6 o'clock 350 Waterfall, left
204 Radial, 9 o'clock 351 Waterfall, right
205 Radial, 12 + 6 o'clock 352 Waterfall, horizontal, left
206 Radial, 3 + 9 o'clock 353 Waterfall, horizontal, right
207 Radial, 4-way 409 Random mask