|Microsoft DirectX 9.0|
The SetSwapInputs method specifies whether the transition inputs are swapped.
By default, a transition goes from the composite of all lower-priority layers to the layer where the transition resides. You can reverse this progression, so the transition goes from the layer where it resides back to the composite of lower-priority layers.
object.SetSwapInputs( Val As Long )
Value that specifies whether the inputs are swapped. If zero, the transition goes from the composite of all lower-priority layers to the transition layer. If non-zero, the transition goes in the opposite direction.
If the method fails, an error is raised.
This method does not change the direction of the visual effect. For example, a left-to-right wipe will still go from left to right.