|Microsoft DirectX 9.0|
The SetRenderRange2 method sets the range of time on the timeline to be rendered. Objects that lie outside the specified range are not rendered, and resources are not allocated for them.
object.SetRenderRange2( Start As Double, Stop As Double )
Start time, in seconds.
Stop time, in seconds.
If the method fails, an error is raised, and Err.Number can be set to the following value:
|E_MUST_INIT_RENDERER||Render engine failed to initialize.|