Microsoft DirectX 9.0 |
The following code example shows how to save a filter graph to a GraphEdit (.grf) file. This can be useful for debugging your applications.
HRESULT SaveGraphFile(IGraphBuilder *pGraph, WCHAR *wszPath)
{
const WCHAR wszStreamName[] = L"ActiveMovieGraph";
HRESULT hr;
IStorage *pStorage = NULL;
hr = StgCreateDocfile(
wszPath,
STGM_CREATE | STGM_TRANSACTED | STGM_READWRITE | STGM_SHARE_EXCLUSIVE,
0, &pStorage);
if(FAILED(hr))
{
return hr;
}
IStream *pStream;
hr = pStorage->CreateStream(
wszStreamName,
STGM_WRITE | STGM_CREATE | STGM_SHARE_EXCLUSIVE,
0, 0, &pStream);
if (FAILED(hr))
{
pStorage->Release();
return hr;
}
IPersistStream *pPersist = NULL;
pGraph->QueryInterface(IID_IPersistStream, (void**)&pPersist);
hr = pPersist->Save(pStream, TRUE);
pStream->Release();
pPersist->Release();
if (SUCCEEDED(hr))
{
hr = pStorage->Commit(STGC_DEFAULT);
}
pStorage->Release();
return hr;
}
For example, the following code builds a file playback graph and saves it to a file named MyGraph.grf:
void __cdecl main(void)
{
HRESULT hr;
IGraphBuilder *pGraph;
CoInitialize(NULL);
// Create the Filter Graph Manager and render a file.
CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC_SERVER,
IID_IGraphBuilder, reinterpret_cast<void**>(&pGraph));
hr = pGraph->RenderFile(L"C:\\Video.avi", NULL);
if (SUCCEEDED(hr))
{
hr = SaveGraphFile(pGraph, L"C:\\MyGraph.grf");
}
pGraph->Release();
CoUninitialize();
}
For more information about the StgCreateDocfile function, see the Platform SDK documentation.