Microsoft DirectX 9.0

Loading a GraphEdit File Programmatically

An application can use the IPersistStream interface to load a GraphEdit (.grf) file. Use the following code:

HRESULT LoadGraphFile(IGraphBuilder *pGraph, const WCHAR* wszName)
{
    IStorage *pStorage = 0;
    if (S_OK != StgIsStorageFile(wszName))
    {
        return E_FAIL;
    }
    HRESULT hr = StgOpenStorage(wszName, 0, 
        STGM_TRANSACTED | STGM_READ | STGM_SHARE_DENY_WRITE, 
        0, 0, &pStorage);
    if (FAILED(hr))
    {
        return hr;
    }
    IPersistStream *pPersistStream = 0;
    hr = pGraph->QueryInterface(IID_IPersistStream,
             reinterpret_cast<void**>(&pPersistStream));
    if (SUCCEEDED(hr))
    {
        IStream *pStream = 0;
        hr = pStorage->OpenStream(L"ActiveMovieGraph", 0, 
            STGM_READ | STGM_SHARE_EXCLUSIVE, 0, &pStream);
        if(SUCCEEDED(hr))
        {
            hr = pPersistStream->Load(pStream);
            pStream->Release();
        }
        pPersistStream->Release();
    }
    pStorage->Release();
    return hr;
}

It should be noted that GraphEdit files are intended only for testing and debugging. They are not meant for use by end-user applications.

For more information about the StgIsStorageFile and StgOpenStorage functions, see the Platform SDK documentation.