Microsoft DirectX 9.0

IVMRSurfaceAllocator::AllocateSurface

The AllocateSurface method allocates a DirectDraw surface.

Syntax

HRESULT AllocateSurface(
  DWORD_PTR  dwUserID,
  VMRALLOCATIONINFO*  lpAllocInfo,
  DWORD* lpdwActualBuffers,
  LPDIRECTDRAWSURFACE7*  lplpSurface
);

Parameters

dwUserID

[in]  An application-defined DWORD_PTR cookie that uniquely identifies this instance of the VMR for use in scenarios when one instance of the allocator-presenter is used with multiple VMR instances.

lpAllocInfo

[in]  Specifies the VMRALLOCATIONINFO structure. See Remarks.

lpdwActualBuffers

[in] [out] On input this parameter is used to request the number of buffers desired. On output it receives the actual number of buffers created.

lplpSurface

[out]  Address of a pointer that receives the Direct3D surface.

Return Values

If the method succeeds, it returns S_OK. If it fails, it returns an error code.

Error Code Description
E_POINTER One of the pointers is invalid.
E_INVALIDARG In dwFlags, the AMAP_3D_TARGET was combined with AMAP_FORCE_SYSMEM or AMAP_ALLOW_SYSMEM.
E_FAIL One or more members of the BITMAPINFOHEADER structure specified by lpAllocInfo->lpHdr is incorrect.

Remarks

Before calling AllocateSurface explicitly, a client application should call IVMRSurfaceAllocator::FreeSurface to be sure that the DirectDraw decoding surface front buffer is NULL. If it is not NULL at the time an application calls AllocateSurface, the debug version of quartz.dll will cause an assertion.

When implementing this method in a custom allocator-presenter, you must examine the value of lpAllocInfo->lpHdr->biBitCount. If biBitCount is zero, then you must set it to the pixel depth for the current display. If BiBitCount is left at zero, the surface allocation will fail and a new (default) VMR will be created.

See Also