Microsoft DirectX 9.0 |
On a multi-monitor system, the SetMonitor method specifies the monitor that this instance of the VMR should use for video playback.
Syntax
HRESULT SetMonitor(
UINT uDev
);
Parameters
uDev
[in] Index that specifies the monitor.
Return Values
The method returns an HRESULT. Possible values include the following.
Value | Description |
E_INVALIDARG | Invalid argument; uDev does not correspond to a valid monitor. |
S_OK | The method succeeded. |
VFW_E_WRONG_STATE | The allocator-presenter has not been loaded. |
Remarks
Use this method on a multi-monitor system to specify to the VMR which Direct3D device should be used when connecting to an upstream decoder filter.
Requirements
Include D3d9.h, Vmr9.h.
See Also