Microsoft DirectX 9.0 |
The InitCompositionTarget method informs the compositor that a new composition target has been created. The compositor should perform any necessary configuration work in this method. This could include attaching a a Z or stencil buffer buffer for the new render target
Syntax
HRESULT InitCompositionTarget(
IUnknown* pD3DDevice,
LPDIRECTDRAWSURFACE7 pddsRenderTarget
);
Parameters
pD3DDevice
[in] Pointer to the IUnknown interface of the Direct3D device object.
pddsRenderTarget
[in] Specifies the DirectDraw surface.
Return Values
If the method succeeds, it returns S_OK. If it fails, it returns an error code.
See Also