Microsoft DirectX 9.0 |
The InitCompositionDevice method informs the compositor that a new composition target has been created. The compositor should perform any necessary configuration work in this method. This could include attaching a Z or stencil buffer for the new render target.
Syntax
HRESULT InitCompositionDevice(
IUnknown* pD3DDevice
);
Parameters
pD3DDevice
[in] Pointer to the IUnknown interface of the Direct3D device object.
Return Values
The method returns an HRESULT. Possible values include those in the following table.
Value | Description |
S_OK | The method succeeded. |
Requirements
Include D3d9.h, Vmr9.h.
See Also