Microsoft DirectX 9.0 |
This topic applies to Windows XP Service Pack 1 only.
The GetAttributeByName method retrieves an attribute, specified by name.
Syntax
HRESULT GetAttributeByName(
LPCWSTR pszAttributeName,
ULONG *pulReserved,
STREAMBUFFER_ATTR_DATATYPE *pStreamBufferAttributeType,
BYTE *pbAttribute,
WORD *pcbLength
);
Parameters
pszAttributeName
[in] Wide-character string that contains the name of the attribute.
pulReserved
[in] Reserved. Set this parameter to zero.
pStreamBufferAttributeType
[out] Pointer to a variable that receives a member of the STREAMBUFFER_ATTR_DATATYPE enumeration. This value indicates the data type that you should use to interpret the attribute, which is returned in the pbAttribute parameter.
pbAttribute
[out] Pointer to a buffer that receives the attribute, as an array of bytes. Specify the size of the buffer in the pcbLength parameter. To find out the required size for the array, set pbAttribute to NULL and check the value that is returned in pcbLength.
pcbLength
[in,out] On input, specifies the size of the buffer given in pbAttribute, in bytes. On output, contains the number of bytes that were copied to the buffer.
Return Values
Returns an HRESULT value. Possible values include the following.
Value | Description |
S_OK | Success. |
VFW_E_BUFFER_OVERFLOW | The buffer given in pbAttribute is too small. |
Requirements
Include Sbe.h.
See Also