Microsoft DirectX 9.0 |
This topic applies to Windows XP Service Pack 1 only.
The SetDirectory method sets the directory where backing files are saved.
Syntax
HRESULT SetDirectory(
LPCWSTR pszDirectoryName
);
Parameters
pszDirectoryName
[in] Pointer to a null-terminated string containing the fully qualified directory name. If the specified directory does not exist, it will be created.
Return Values
Returns an HRESULT. Possible values include those in the following table.
Value | Description |
E_UNEXPECTED | The StreamBufferConfig object was not initialized. |
S_OK | The method succeeded. |
Remarks
Before calling this method, call IStreamBufferInitialize::SetHKEY to specify a registry key where the information will be stored.
The specified directory is used to store backing files. If no directory is specified, the files are saved in a hidden system directory inside the Temp directory. This directory is not used to store files created by Recording objects; those files are stored in a directory specified by the IStreamBufferSink::CreateRecorder method.
Backing files are created as hidden sytem files.
Requirements
Include Sbe.h.
See Also