|Microsoft DirectX 9.0|
The SetPalette method sets the palette.
HRESULT SetPalette( DWORD dwColors, PALETTEENTRY *pPalette );
[in] Number of colors present.
[in] Pointer to colors to use for the palette.
Returns S_OK if successful. If the method fails, it returns an HRESULT error code.
This method sets a logical palette for the window. The window is not guaranteed to always have the colors requested in the actual system device palette. The Microsoft® Windows® operating system only guarantees those colors when the window is the foreground active window. The current device palette can be obtained by calling IOverlay::GetPalette.
If the device does not have a palette, it returns VFW_E_NO_DISPLAY_PALETTE.
The Overlay Mixer filter returns E_NOTIMPL.