|Microsoft DirectX 9.0|
The WaitUntil method causes the filter to block until a specified stream time. The filter's pins call this method. They can interrupt the wait by flushing the filter.
HRESULT WaitUntil( REFERENCE_TIME WaitStreamTime );
[in] Specifies the stream time, in 100-nanosecond units.
Returns an HRESULT value. Possible values include the following.
|S_FALSE||The wait was interrupted.|
If the graph does not have a reference clock, the method returns E_FAIL.