Microsoft DirectX 9.0 |
The GetDVDTextStringAsUnicode method retrieves the text string for the specified language and string indexes in Unicode™.
Syntax
HRESULT GetDVDTextStringAsUnicode(
ULONG ulLangIndex,
ULONG ulStringIndex,
TCHAR *pchBuffer,
ULONG ulMaxBufferSize,
ULONG *pulActualSize,
enum DVD_TextStringType *pType
);
Parameters
ulLangIndex
[in] Language index.
ulStringIndex
[in] String index of the given language.
pchBuffer
[out] Pointer to a buffer that receives the text string. If pchBuffer is NULL, then this method returns only the size of the string in pulActualSize.
ulMaxBufferSize
[in] Maximum string size allowed, calculated as sizeof(pchBuffer)/sizeof(*pchBuffer).
pulActualSize
[out] Pointer to a variable of type ULONG that receives the actual length of the string returned in pchBuffer, including the terminating NULL.
pType
[out] Pointer to a variable of type DVD_TextStringType that receives the type of string data returned.
Return Values
Returns one of the following HRESULT values.
Return code | Description |
S_OK | Success. |
E_POINTER | Invalid argument. |
E_UNEXPECTED | An unexpected internal error occurred. |
Remarks
In general, a robust application can handle Unicode™ strings. So, when getting a string, you generally first call GetDVDTextStringAsUnicode. But because some strings might contain characters that cannot be represented in Unicode, if GetDVDTextStringAsUnicode fails, the application can try calling GetDVDTextStringAsNative.
A terminating NULL is appended to the returned string.
See Also