|Microsoft DirectX 9.0|
The SetSpeakerConfig method specifies the speaker configuration of the device.
Note This function controls a global Windows setting that affect all users and applications on the system. It is provided only for use by configuration utilities provided by audio device vendors. No other applications should call it.
HRESULT SetSpeakerConfig( DWORD dwSpeakerConfig );
Speaker configuration of the specified device object. This parameter can be one of the values shown in the following tables.
|DSSPEAKER_5POINT1||The audio is played through a speaker arrangement of surround speakers with a subwoofer.|
|DSSPEAKER_DIRECTOUT||The audio is passed through directly, without being configured for speakers.|
|DSSPEAKER_HEADPHONE||The speakers are headphones.|
|DSSPEAKER_MONO||The speakers are monaural.|
|DSSPEAKER_QUAD||The speakers are quadraphonic.|
|DSSPEAKER_STEREO||The speakers are stereo (default value).|
|DSSPEAKER_SURROUND||The speakers are surround sound.|
|DSSPEAKER_7POINT1||The audio is played through a speaker arrangement of seven surround speakers with a subwoofer.|
DSSPEAKER_STEREO can be combined with one of the values in the following table.
|DSSPEAKER_GEOMETRY_WIDE||The speakers are directed over an arc of 20 degrees.|
|DSSPEAKER_GEOMETRY_NARROW||The speakers are directed over an arc of 10 degrees.|
|DSSPEAKER_GEOMETRY_MIN||The speakers are directed over an arc of 5 degrees.|
|DSSPEAKER_GEOMETRY_MAX||The speakers are directed over an arc of 180 degrees.|
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be one of the error values shown in the following table.
If a geometry value is to be used, it must be packed in a DWORD along with the DSSPEAKER_STEREO flag. This can be done by using the DSSPEAKER_COMBINED macro, as in the following C++ example:
lpds->SetSpeakerConfig(DSSPEAKER_COMBINED( DSSPEAKER_STEREO, DSSPEAKER_GEOMETRY_WIDE));
Header: Declared in dsound.h.