Microsoft DirectX 9.0 |
The GetRolloffFactor method retrieves the rolloff factor, which determines the rate of attenuation over distance.
Syntax
HRESULT GetRolloffFactor(
D3DVALUE * pflRolloffFactor
);
Parameters
pflRolloffFactor
Address of a variable that receives the rolloff factor. D3DVALUE is defined as float.
Return Values
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be DSERR_INVALIDPARAM.
Remarks
The rolloff factor has a range of DS3D_MINROLLOFFFACTOR (no rolloff) to DS3D_MAXROLLOFFFACTOR (defined as 10 times the rolloff found in the real world). The default value is DS3D_DEFAULTROLLOFFFACTOR (1.0). For more information, see Rolloff Factor.
Requirements
Header: Declared in dsound.h.
See Also