|Microsoft DirectX 9.0|
The Stop method stops playback of a segment or segment state.
This method has been superseded by IDirectMusicPerformance8::StopEx, which can stop playback of a segment, segment state, or audiopath.
HRESULT Stop( IDirectMusicSegment* pSegment, IDirectMusicSegmentState* pSegmentState, MUSIC_TIME mtTime, DWORD dwFlags );
Segment to stop playing. All segment states based on this segment are stopped at mtTime. See Remarks.
Segment state to stop playing. See Remarks.
Time at which to stop the segment, segment state, or both. If the time is in the past or if 0 is passed in this parameter, the specified segment and segment states stop playing immediately.
Flag that indicates when the stop should occur. Boundaries are in relation to the current primary segment. For a list of values, see IDirectMusicPerformance8::StopEx.
If the method succeeds, the return value is S_OK.
If it fails, the method can return E_POINTER.
If pSegment and pSegmentState are both NULL, all music stops, and all currently cued segments are released. If either pSegment or pSegmentState is not NULL, only the requested segment states are removed from the performance. If both are non-NULL and DMUS_SEGF_DEFAULT is used, the default resolution from the pSegment is used.
If you set all parameters to NULL or 0, everything stops immediately, and controller reset messages and note-off messages are sent to all mapped
Header: Declared in dmusici.h.