Microsoft DirectX 9.0 |
The SetVariation method sets the variations to be played by a part in the track.
Syntax
HRESULT SetVariation(
IDirectMusicSegmentState* pSegState,
DWORD dwVariationFlags,
DWORD dwPart
);
Parameters
pSegState
Address of the IDirectMusicSegmentState8 interface representing the playing instance of the segment that contains the track.
dwVariationFlags
Bitmask where a bit is set for each variation that is to be played.
dwPart
Identifier for the part containing the variations. This is the number assigned to the part in the authoring application, and is equivalent to the
Return Values
If the method succeeds, the return value is S_OK.
If it fails, the method can return one of the error values shown in the following table.
Return code |
DMUS_E_NOT_INIT |
E_POINTER |
Remarks
Variations can be set for only one part at a time. Each time this method is called, it overrides previous calls.
The following example code plays variations 16 and 32 on performance channel 1.
// pPattern is an IDirectMusicPatternTrack8 pointer.
// pSegmentState is an IDirectMusicSegmentState8 pointer.
#define VARIATION(v) (1 << ((v) - 1))
HRESULT hr = pPattern->SetVariation(
pSegmentState, VARIATION(32) | VARIATION(16), 1);
Requirements
Header: Declared in dmusici.h.
See Also