Microsoft DirectX 9.0

IDirectMusicPatternTrack8::SetPatternByName

The SetPatternByName method sets the pattern to be played by the track. The pattern comes from a style.

Syntax

HRESULT SetPatternByName(
  IDirectMusicSegmentState* pSegState,
  WCHAR* wszName,
  IDirectMusicStyle* pStyle,
  DWORD dwPatternType,
  DWORD* pdwLength
);

Parameters

pSegState

Address of the IDirectMusicSegmentState8 interface representing the playing instance of the segment that contains the track.

wszName

Name of the pattern to set. The name can be obtained by using IDirectMusicStyle8::EnumPattern.

pStyle

Address of the IDirectMusicStyle or IDirectMusicStyle8 interface of the style containing the pattern.

dwPatternType

One of the DMUS_STYLET_TYPES enumerations that specifies the type of pattern.

pdwLength

Address of a variable that receives the length of the pattern, in music time ticks.

Return Values

If the method succeeds, the return value is S_OK.

If it fails, the method can return one of the error values shown in the following table.

Return code
DMUS_E_NOT_FOUND
DMUS_E_NOT_INIT
E_OUTOFMEMORY
E_POINTER

Requirements

  Header: Declared in dmusici.h.

See Also