|Microsoft DirectX 9.0|
The SetStartTime method sets the start time of the data in the buffer, relative to the master clock.
HRESULT SetStartTime( REFERENCE_TIME rt );
New start time for the buffer.
The method always returns S_OK.
Events already in the buffer are time-stamped relative to the start time and play at the same offset from the new start time.
Header: Declared in dmusicc.h.