|Microsoft DirectX 9.0|
The IDirectMusicAudioPath8 interface manages the stages of data flow from the performance to the final mixer. An audiopath can be created from an audiopath configuration object by using the IDirectMusicPerformance8::CreateAudioPath method. A standard audiopath can be created by using IDirectMusicPerformance8::CreateStandardAudioPath. A standard default path can also be created by IDirectMusicPerformance8::InitAudio and then retrieved by using IDirectMusicPerformance8::GetDefaultAudioPath.
The IDirectMusicAudioPath8 interface can be passed to IDirectMusicPerformance8::PlaySegmentEx to play the segment on that audiopath.
IDirectMusicAudioPath8 is a type definition for IDirectMusicAudioPath. The two interface names are interchangeable.
In addition to the methods inherited from IUnknown, the IDirectMusicAudioPath8 interface exposes the following methods.
|Activate||Activates or deactivates the audiopath.|
|ConvertPChannel||Translates between a
|GetObjectInPath||Retrieves an interface for an object in the audiopath.|
|SetVolume||Sets the audio volume on the audiopath.|
Header: Declared in dmusici.h.