Microsoft DirectX 9.0

IDirectDrawVideo::CanUseScanLine

The CanUseScanLine method determines whether the renderer will check the current scan line when drawing.

Syntax

HRESULT CanUseScanLine(
  long *UseScanLine
);

Parameters

UseScanLine

Pointer to a value indicating whether the renderer will use scan line information. OATRUE indicates the renderer will check the current scan line when drawing; OAFALSE indicates it will not.

Return Values

Returns an HRESULT value.

Remarks

For a description of the use of scan line detection in the DirectShow video renderer, see IDirectDrawVideo::UseScanLine.

See Also