Microsoft DirectX 9.0 |
The CanUseScanLine method determines whether the renderer will check the current scan line when drawing.
Syntax
HRESULT CanUseScanLine(
long *UseScanLine
);
Parameters
UseScanLine
Pointer to a value indicating whether the renderer will use scan line information. OATRUE indicates the renderer will check the current scan line when drawing; OAFALSE indicates it will not.
Return Values
Returns an HRESULT value.
Remarks
For a description of the use of scan line detection in the DirectShow video renderer, see IDirectDrawVideo::UseScanLine.
See Also