|Microsoft DirectX 9.0|
The AllocCapFile method preallocates a capture file to a specified size. For best results, always capture to a defragmented, preallocated capture file that is larger than the size of the capture data.
HRESULT AllocCapFile( LPCOLESTR lpwstr, DWORDLONG dwlSize );
[in] Pointer to a wide-character string that contains the name of the file to create or resize.
[in] Size of the file to allocate, in bytes.
Returns S_OK if successful. Otherwise, returns an HRESULT value indicating the cause of the error.
This method fails if the file is read-only.
It is best to allocate as much space as possibleideally, more than needed. However, this can result in a very large file that contains relatively little data. For example, a 1-gigabyte (GB) capture file might contain a few megabytes of captured video. Use the ICaptureGraphBuilder2::CopyCaptureFile method to copy the data into a new file. That method copies only the data and ignores the empty portion of the original file.
Note The AllocCapFile method takes longer on Microsoft® Windows NT® 4.x or Microsoft® Windows® 2000 than it does on other Windows platforms, because the method must write over the entire preallocated file. However, it is still recommended that you use this method, because it results in better capture performance.