|Microsoft DirectX 9.0|
The GetMuted method retrieves the object's muted state.
HRESULT GetMuted( BOOL *pVal );
Pointer to a Boolean variable that receives a value indicating the muted state. If the value is TRUE, the object and its children are muted.
Returns S_OK if successful, or E_POINTER otherwise.
If an object's parent is muted, the object is muted regardless of its muted state. When the parent is no longer muted, the object's previous muted state is restored.
Header: Include Qedit.h. This header file is not compatible with Microsoft® Direct3D® headers later than version 7.
Library: Use strmiids.lib.