Microsoft DirectX 9.0

IAMTimelineEffect::EffectGetPriority

The EffectGetPriority method retrieves the effect's priority level. For a given object, the render engine applies effects in order of priority, starting with priority level zero.

Syntax

HRESULT EffectGetPriority(
    long *pVal
);

Parameters

pVal

Pointer to a variable that receives the priority level.

Return Value

Returns S_OK if successful, or E_POINTER otherwise.

Requirements

Header: Include Qedit.h. This header file is not compatible with Microsoft® Direct3D® headers later than version 7.

Library: Use strmiids.lib.

See Also