Microsoft DirectX 9.0 |
The EffectGetPriority method retrieves the effect's priority level. For a given object, the render engine applies effects in order of priority, starting with priority level zero.
Syntax
HRESULT EffectGetPriority(
long *pVal
);
Parameters
pVal
Pointer to a variable that receives the priority level.
Return Value
Returns S_OK if successful, or E_POINTER otherwise.
Requirements
Header: Include Qedit.h. This header file is not compatible with Microsoft® Direct3D® headers later than version 7.
Library: Use strmiids.lib.
See Also