|Microsoft DirectX 9.0|
The SuggestAllocatorProperties method informs the pin of the application's preferred allocator properties. Call this method before the pin connects.
HRESULT SuggestAllocatorProperties( const ALLOCATOR_PROPERTIES *pprop );
[in] Pointer to an ALLOCATOR_PROPERTIES structure that contains the requested properties. A negative value for any member indicates that the pin should use its default setting for that property.
Returns an HRESULT value. Possible values include the following.
|E_POINTER||NULL pointer argument.|
|VFW_E_ALREADY_CONNECTED||Pin is already connected.|
If both pins in the connection expose the IAMBufferNegotiation interface, call this method on each pin, to ensure that one pin does not override the other.
To request a particular number of buffers, set the cBuffers member of the ALLOCATOR_PROPERTIES structure. To request a particular buffer size, set the cbBuffer member. An application typically should not specify the alignment or prefix. If the number of buffers or size of each buffer is too small, the filter graph might drop samples.
ALLOCATOR_PROPERTIES AllocProp; AllocProp.cbAlign = -1; // -1 means no preference. AllocProp.cbBuffer = dwBytesPerSec * dwLatencyInMilliseconds / 1000; AllocProp.cbPrefix = -1; AllocProp.cBuffers = -1; pIAMBufferNegotiation->SuggestAllocatorProperties(&AllocProp);