Microsoft DirectX 9.0 |
The GetSwapInputs method determines whether the transition inputs are swapped.
By default, a transition goes from the composite of all lower-priority layers to the layer where the transition resides. You can reverse this progression, so the transition goes from the layer where it resides back to the composite of lower-priority layers.
Syntax
object.GetSwapInputs(
pVal As Long
)
Parameters
pVal
Variable that receives a value indicating whether inputs are swapped. If the value is zero, the transition goes from the composite of all lower-priority layers to the transition layer. If the value is non-zero, the transition goes in the opposite direction. The default value is zero.
Error Codes
If the method fails, an error is raised.
See Also