|Microsoft DirectX 9.0|
The GetMuted method retrieves the object's muted state. A muted object is not rendered, but it remains in the timeline.
object.GetMuted( pVal As Long )
Variable that receives a value indicating the muted state. If the value is zero, the object is not muted. If the value is non-zero, the object and its children are muted.
If the method fails, an error is raised.
If an object's parent is muted, the object is muted regardless of its muted state. When the parent is no longer muted, the object's previous muted state is restored.