|Microsoft DirectX 9.0|
This sample is a DirectX Media Object (DMO) that creates a gargle effect, similar to the Gargle Filter Sample for Microsoft® DirectShow®.
This sample demonstrates how to implement the following interfaces:
Source: (SDK root)\Samples\C++\DirectShow\DMO\GargleDMO
To use this DMO, build and register GargleDMO.dll. The sample project builds several intermediate libraries. To build the DLL in Microsoft® Visual Studio®, select Batch Build from the Build menu.
You can use the DMO in the DMO Demo Sample application, or with the DirectShow GraphEdit utility. GraphEdit automatically wraps the DMO in the DMO Wrapper filter.
You can also use the DMO in Microsoft® DirectMusic® applications, including the Microsoft® DirectMusic® Producer application included with the SDK. In DirectMusic Producer, use the Audiopath Designer to insert the DMO into an audiopath. To control media parameters, use the Parameter Control track. Insert a curve in the track and assign it to control any of the properties on the DMO. For more information, see the Audiopath Designer and Parameter Control Track topics in the DirectMusic Producer application help.
The Gargle DMO provides a property page for the user to set the shape of the modulating waveform (square or triangular) and the frequency. It also supports a custom interface, IGargleDMOSample, for setting these properties.
The Gargle DMO sample is built with the Active Template Library (ATL). The source code is organized into three libraries:
The Gargle DMO does not use the IMediaObjectImpl class template. It uses an older set of DMO base classes, which the IMediaObjectImpl class is designed to replace. The IMediaObjectImpl class offers the following improvements: