Microsoft DirectX 9.0 |
The EffectInsBefore method inserts an effect into the object at the specified priority level.
Syntax
object.EffectInsBefore(
pFX As AMTimelineObj,
Priority As Long
)
Parameters
pFX
The AMTimelineObj object that specifies the effect.
Priority
Priority level at which to insert the effect. Use the value 1 to insert the effect at the end of the priority list.
Error Codes
If the method fails, an error is raised, and Err.Number can be set to the following value:
Value | Description |
E_NOTIMPL | The object specified by pFX is not an effect. |
Remarks
The start and stop times of the effect are clipped within the bounds of the object's time range, if necessary.
If there is already an effect at the specified priority level, all the effects from that point on move down the priority list to make room for the new effect.
See Also