Microsoft DirectX 9.0 |
The EffectGetPriority method retrieves the effect's priority level. For each timeline object with effects, the render engine applies that object's effects in the order of their priority, starting with priority level zero.
Syntax
object.EffectGetPriority(
pVal As Long
)
Parameters
pVal
Variable that receives the priority level.
Error Codes
If the method fails, an error is raised.
See Also